Sparta Monday Night Pool League

Player Guide

(2025-2026)

 

A.     Teams/Sponsors

1.      A business may sponsor two teams per pool table available for shooting.

2.      The sponsor fee is $40.00 per team and is subject to change with a vote at annual meeting. Checks made payable to Sparta Men’s Pool League. Signup sheet along with money is due by date set at preseason meeting. The date will be posted on the league facebook page.

NOTE: Sponsors are not required to pay for beverages, shirts, player fees, or state tournament fees. Those are things a sponsor may choose to do, but none of those things is a requirement for league. We strongly recommended that players try to spend time at their sponsor bar and attend any tournaments they may hold in appreciation for the things their sponsor does for them during the season.

3.      Teams may consist of men or women. No team may have any players under the age of 21. NO EXCEPTIONS!

4.      Signup sheet must include the name of the team captain and the captains phone number. All players will fill out player cards the 1st night they shoot. Any time a new player shoots there must be a player card for them placed in envelope that night. The captain shall be responsible for seeing that the cards are filled out.

5.      Sponsors or captains are responsible for turning in signup sheet with required sponsor fee to the league secretary by the designated due date.

6.      No players may be added after the last game of regular season play without prior approval of the league president.  Any player doing so will receive zeros (0) for all games played and opponents will receive tens (10).

7.      If a team has a player that is banned from an opposing team location the team must have a sub available to take that players place. It is recommended that the banned player and sponsor try to reconcile the differences to allow the banned player to at least play the match and leave immediately afterwards. The final decision however is up to the bar owner.

8.      All sponsors will have a bridge stick available on premises.

 

B.     Captains Duties

1.      The captains shall be present or send an acting captain to all league meetings.

2.      The captains will be responsible for informing his players as to all league rules and regulations.

3.      The captain or acting captain shall collect all players’ fees for the night.

4.      After the match is completed, both captains shall be responsible for seeing that a picture of their score sheet to the league secretary. This should be done after verifying the score sheets and players fees. Both captains will sign the back of the envelope containing the score sheets and money for that night.

5.      The visiting team captain or acting captain will be responsible for taking the sealed envelope to the designated drop off location by 6 p.m. on Wednesday of same week. Visiting captain is responsible for replacement of money if it is lost. Drop off is Amber Inn or Shifty’s Shack. Morning drop offs are Amber Inn after 6 a.m. or Shifty’s after 10 a.m.

6.      The captain will be responsible for settling any disputes that might arise during a match. If the captain cannot settle a dispute, he will be responsible for contacting the league president.

 

C.     Subs

1.      A team may add a sub player at any time during regular season play. No subs may be added after the split. A sub does not need to shoot during regular season but must be on the roster by the end of the last game of regular season play. You may call the league secretary at any time during regular season play to add a sub to roster.

2.      A sponsor/bar owner may substitute for any of their teams regardless if they are a full time player on a team.

3.      Once a sub has started play, he must continue play for that night and will only be available to sub for that team for the rest of the season. If a sub does shoot for another team after having shot another team he will receive zero (0) pts. for all ineligible matches played and the opponents will receive ten (10) pts.

4.      Subs are responsible for paying the playing fee.

5.      Player information cards must be submitted with the envelope the 1st night of play and each time a new player is added. If more player information cards are needed please contact the league secretary.

 

D.     Game Play

1.      Play will begin at 7:00 p.m. on Monday nights with a fifteen (15) minute grace period.

2.      Players will pay a nightly fee of $5.00 + game quarters ($40.00 total per match in envelope) $1.00 per player, per night to be split between two charities (chosen by members present at the annual meeting) at the end of pool season.

3.      Tables will be as level as possible. Captains may ask a table to be cleaned/leveled prior to game play. If after the first (1st) game, the table is not level and both players agree they may go to their captains and have the captain ask that the table be leveled again with each player splitting the cost. If the teams agree the table is level and playable, no table shall be moved by anyone until after all games for that night are completed. Matches are to be played on one table. In the case of a table malfunction, remaining games are to be moved to a location agreed upon by the both team captains.

 

E.   Scoring (Points, Ties & Awards)

1.      The point system will be used to determine the winner of the game.

2.      The team scoring the most total points will be the match winner. If tied in points, 1 player from each team will be chosen to play a match. This will be a tiebreaker only match with the winner receiving 1 team point. Both teams will keep their original points.

3.      Points are scored one (1) point for every object ball & three (3) points for the eight (8) ball. Both players count all balls.

4.      Individual averages are determined by dividing the total points by the total games played.

5.      Players must shoot 85 percent (85%) of the league season to qualify for top shooter.

6.      Team plaques will be awarded to the first (1st) and second (2nd) place teams in each division for display in sponsoring bar. Individual plaques will be awarded to the top 5 players in each division.

7.      Score sheets and envelopes:

Envelopes are to have the names of the teams playing and the date of the match. Score sheets are to be filled out completely on both teams’ sheets. Both teams are to turn in sheets. Make sure all scores and any ERO’s match on both.

The visiting team is responsible for delivery of envelope to Amber Inn (or Shifty’s) by Wednesday of week the match is played. If the envelope is damaged or lost the visiting captain is responsible for paying the money

 

F.    Contact/Social Media/Website

1.    PHONE/TEXT:

       President – Scott (Scuba) Brown  608-633-9807

       Secretary – Terry Kinserdahl 608-633-9743.

2.    FACEBOOK:

       Sparta Area Monday Night Pool Legue

3.    WEBSITE: 

       stenbackcues.com -  click on Sparta Pool link. Announcements, updates, meeting information, etc are posted on league 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 Official Rules of Play

A.     Balls and Racking

1.      The game is played with one (1) cue ball and fifteen (15) numbered object balls.

2.      The balls are racked in a triangle at the foot of the table with the eight (8) ball in the center of the triangle, the first ball of the rack on the foot spot, a stripe ball in one corner of the rack and a solid ball in the other corner.

3.      The object of the game is to make one group of numbered object balls, either stripes or solids, and then legally pocket the eight (8) ball, which then wins the game.

B.     Break Shot

1.      Start of play - Teams will break according to score sheet with each player racking their own break.

2.      If the breaker hits the racked balls with the cue ball driving four (4) or more numbered balls to a cushion or pocketing one or more object balls, the game is considered started. If the player fails to make a legal break it is not a foul; however, the opponent has the option of:

a)      Accepting the table in position and shooting, or

b)      Have the balls re-racked and shooting the break himself or have the original breaker re-break.

3.      Stopping or deflecting the cue ball (with hand or cue stick) prior to hitting the racked balls is considered a foul and loss of turn. The opponent will receive the cue ball in hand behind the head string.

4.      When positioning the cue ball for the break shot, the base of the ball must be behind the head string (kitchen).

5.      If a player scratches on a legal break shot:

a)      All balls pocketed remain pocketed (Exception: the eight (8) ball)

b)      It is a foul

c)      The table is open

d)      The incoming player has cue ball in hand anywhere on the table.

6.      Making the eight (8) ball on the break

a)      The breaker may ask for a re-rack or have the eight (8) ball spotted and continue shooting

b)      Should the breaker pocket the eight (8) ball and scratch, the incoming player has the option of spotting the eight (8) ball and shooting from behind the head string or re-racking and assuming the break.

c)      A game cannot be won or lost with an eight (8) ball break regardless of what is pocketed on the same shot.

7.      If a player legally breaks the rack and does not make any balls his opponent then shoots having an open table.

8.      If a player jumps an object ball off the table on the break it is a foul and the incoming player has the option of:

a)      Accepting  the table in position and shooting or

b)      Taking the cue ball in hand behind the head string and shooting. Any jumped balls are spotted in numerical order.

C.     Open Table

 1.    The table is open when the choice of groups (solids or stripes) has not yet been determined. When the table is open, it is        legal to hit a solid first to make a stripe or vice versa. Note: The table is always open immediately after the break shot. When the table is open it is legal to hit any solid or stripe or the eight (8) ball first in the process of pocketing the called stripe or solid. On an open table, all pocketed balls remain pocketed. The choice of stripes or solids is not determined on the break                                   even if balls are made from only one or both groups.

The table is always open immediately after the break shot. The choice of group is determined only when a player legally pockets a called object ball after the break shot.

D.     Game

1.      In call pocket obvious balls and pockets do not have to be indicated. It is the opponents’ right to ask which ball and pocket if he is unsure of the shot. Banks and combinations are not considered obvious and both the object ball and the pocket must be called or it is a loss of turn. When calling the shot it is never necessary to details such as the number of cushions, banks, kisses, caroms, etc. Any balls pocketed on a foul remain pocketed, regardless of whether they belong to the shooter or opponent.

2.      The opening break is not a called pocket. Any player performing a break shot in eight (8) ball may continue to shoot his next shot so long as he has legally pocketed any object ball on the break.

3.      A legal shot is defined as: On all shots except on the break and when the table is open, the shooter must hit one of his group of balls first and

a)      Pocket a numbered ball or

b)      Cause the cue ball or any numbered ball to contact a rail.

Note: It is permissible for the shooter to bank the cue ball off a rail before contacting his object ball. However, after contact with his object ball, an object ball must be pocketed or the cue ball or any numbered ball must contact a rail. Failure to meet these requirements is a foul.

4.      Each player continues to shoot so long as he legally pockets any of his object balls (Exception: calling a safety). Should a player fail to pocket his designated group ball he shall lose his turn.

5.      If a player fails to hit the eight (8) ball while shooting at it, it is a foul and the game continues. When the eight (8) ball is the legal object ball, a scratch or foul is not a loss of game if the eight (8) ball is not pocketed or jumped off the table. Incoming player has cue ball in hand.

6.      In the event the cue ball or object ball stops on the edge of the pocket then falls into the pocket because of vibrations, fans or stamping of feet, it shall be replaced on the edge of the pocket as near as possible to its position before interference.

7.      When a player has pocketed all of the balls in his group he then shoots at the eight (8) ball. He must call the pocket he intends to put the eight (8) ball.

E.     Safety Shots

1.      For tactical reasons a player may choose to pocket an obvious object ball and discontinue his turn at the table by declaring *safety* in advance. A safety shot is defined as a legal shot. If the shooting player intends to play a safe by pocketing an obvious object ball, then prior to the shot he must declare a *safety* to his opponent. If this is not done, and one of the shooters object balls is pocketed, the shooter will be required to shoot again. Any ball pocketed on a safe shot remains pocketed.

F.     Combination Shots

1.      Combination shots are allowed. However, the eight (8) ball cannot be used as a first ball in the combination except when table is open.

G.     8 Ball Run Out (ERO)

1.      The only time a player may achieve an ERO is in his first approach, with 15 balls on the table. If the breaker runs out and wins the game from the break, it is an ERO. If the breaker does not make any balls, his opponent will have a shot at an ERO. He must pocket his 7 object balls and the eight (8) ball without a miss.

2.      ERO’s should be recorded on the score sheet in the area provided.

H.     Playing games out of order

1.      Sometimes under extenuating circumstances, players may ask to play all games consecutively. Although permissible, this practice should be limited to emergencies only. It will be up to both team captains to make the decision.

I.      Slow Play Rule

1.      Exaggerated slow play will be penalized. After a warning, any longer than ONE MINUTE between shots will be a foul. The third infraction will result in loss of game.

J.      Potential Fouling Situations

1.      When it appears that there is a possibility that a foul might be committed any time before the shot is taken, it is the opponents’ responsibility to call for a person to watch the shot. Because referees are not used in league play, every attempt should be made to get a neutral party to make the call. It is the person’s responsibility to call either foul or good hit. However, if the respective person is not instructed specifically of what he/she is to call before the shot is taken and the person calls a bad hit and foul, the bad hit call stands.

2.      Both players must exercise good judgment and sportsmanship concerning potential fouling situations. Pool is intended to be a game of honor. Unless the shot is extremely close, referees or neutral parties should not be called.

3.      If the opponent calls for a judge, the shooter must stop shooting until a judge arrives. If the player continues to keep shooting before the judge arrives the opponent may call a foul on the player.

4.      A player should also stop shooting when a foul is called.

K.     Fouling- All fouls must be called and acknowledged before next shot is taken. (Exception: scratching)

1.      Only the players involved may call a foul. In the event a foul is called, the opposing player receives cue ball in hand anywhere on the table. This means that the player may place the cue ball anywhere on the table (the cue ball does not to be behind the head string except on the opening break or immediately after a foul on the break). A player must stop shooting when a foul is called.

2.      Shooting the cue ball into a pocket or off  the table.

3.      When placing the cue ball in position, any forward stroke motion contacting the cue ball will be foul if not a legal shot. It is not recommended to use the cue to help with placement of the cue ball however, if you choose to do this you may only use the ferrule or stick because once the tip has made contact with the cue ball it is considered a legal attempt at a shot.

4.      When using a bridge, if the tip of your cue is in contact with the cue ball and at the same time either the bridge or cue stick makes contact with any object ball, it is a foul.

5.      Shooting without at least one foot on the floor. (Exception: Wheelchairs)                                                    

6.      Picking up or shooting the cue ball while any balls are in motion is a foul.

7.      With cue ball in hand, touching any object ball with the cue ball is a foul or touching any object ball with your hand while touching the cue ball is a foul.

8.      When the slow play rule is enforced, taking longer than one (1) minute between shots is a foul.

9.      Jumping object ball off the table is a foul.

10.    Push shots and/or double hits will be considered fouls.

A) If the cue ball and object ball are frozen, players cue must be elevated 45 degrees or greater and can shoot directly         into object ball.

B) If the cue ball and object ball are not frozen and are within a chalk width apart, players cue must be a minimum of a 45-degree angle shooting the cue ball away from the object ball. Cue ball shall not follow through the object ball more than 50% of the object ball. Shooting with an elevated cue directly into an object ball is considered a foul.

11.    After a scratch on a legal break, if a player positions the cue ball completely and obviously outside of the kitchen and shoots it is a foul. The opponent must call foul or the game shall continue.

12.    If your opponent commits a foul and you do not receive acknowledgement of such foul prior to touching the cue ball you have committed a foul. (Exception: scratching)

13.    If a player intentionally marks the table in any way (including placement of chalk or leaving cue stick laid on table) to assist in executing a shot it is a foul.

14.    After a shooter has distinguished either stripes or solids and the incoming shooter inadvertently legally pockets one of the opposing shooters object balls, it is a foul and the incoming shooter has ball in hand. If the opposing shooter does not acknowledge the foul before the next shot is taken or anytime thereafter, the game will result in a re-rack with the person who committed the foul responsible for paying for the re-rack. If neither shooter acknowledges the original foul and the game is completed, the result of the game will stand.

15.    While cue ball fouls only is the rule of play when a match is not presided over by a referee, a player should be aware that it will be considered a cue ball foul if during an attempt to jump, curve or masse the cue ball over or around an impeding numbered ball that is not a legal object ball, the impeding ball moves, regardless of whether it was moved by a hand, cue stick follow through or a bridge.

16.    An object ball is considered to be illegally pocketed and remains pocketed when:

a)      That object ball is pocketed on the same shot a foul is committed.

b)      The called ball did not go in the designated pocket

c)      A safe is called prior to the shot

17.    Accidently moving or touching any  ball is not a foul unless:

a)      The moved ball is the cue ball

b)      A moved ball makes contact with the cue ball

c)      A moved ball that is jumped off the table or pocketed or causes any ball to be jumped off the table or pocketed (Exception to #3: If the eight (8) ball is jumped off the table or pocketed it is a loss of game if called by the opponent before the next shot is taken). Only the opponent may replace the ball moved as closely as possible or leave it where it rests. If the shooter replaces the moved ball, it will be considered a foul.

18.    Object ball frozen to cushion or cue ball. This applies to any shot where the cue balls first contact with a ball is with one that is frozen to a cushion or cue ball itself. After the cue ball makes contact with the frozen ball the shot must result in either:

a)      A ball being pocketed

b)      The cue ball contacting the cushion

c)      The frozen ball being caused to contact a cushion attached to a separate rail.

d)      Another object ball being caused to contact a cushion with which it was not already in contact with.

Failure to satisfy one of those four requirements is a foul.

A ball which is touching a cushion at the start of the shot and then is forced into a cushion attached to the same rail is not considered to have been driven to that cushion unless it leaves the cushion, contacts another ball, and then contacts the cushion again. An object ball is not considered frozen to a cushion unless it is examined and announced as such by either a referee or one of the players prior to the object ball being involved in a shot.

19.    Coaching

a)      Coaching is a foul. Any member of a team called for coaching will result in a foul on the team member shooting.

b)      Coaching by spectators is a foul and may be called if it is verifiable and obvious. Verifiable means coaching that would be confirmed by a neutral party.

c)      At no time should a player walk around the table while their opponent is shooting unless they are asked to watch a close hit. Telling a player what to do at your table or at the bar is still coaching even if you are not at the pool table.

d)      Because coaching has the potential to become the source of a dispute, all members of both teams must make every effort not to even give the hint of coaching or any kind of behavior that could give the slightest impression of coaching.

L.     Loss of game – any of the following situations will result in loss of game.

1.      Pocketing the eight (8) ball when it is not the legal object ball except on an opening break.

2.      Pocketing the eight (8) ball on the same stroke as the last of his group of balls.

3.      Jumping or knocking the eight (8) ball off the table at any time.

4.      Pocketing the eight (8) ball in a pocket other than the one designated.

5.      Fouling while pocketing the eight (8) ball in the designated pocket.

6.      Third infraction of the slow play rule (if enforced).

M.    Forfeits

1.      Individual forfeits: If a player is not there prior to the beginning of the second (2nd) round, he shall forfeit the first round only. If a player is not there prior to the beginning of the third (3rd) round, he will forfeit all four (4) games for the night. If player forfeits the night, the fee must still be paid for that player. If not paid, it will be taken out of end of year monies.

2.      Team forfeits: Teams must have 2 players by 7:30 p.m. or the team forfeits for the night. Team showing up to play receives their average from the four (4) weeks prior, or four (4) weeks after if early in season. Any team forfeiting will still have to play the fees for that night. If not paid, it will be taken out of end of year monies. Any team not showing up for three (3) weeks in a row will be removed from the league and will forfeit all money earned thus far.

3.      After split forfeits: Team showing up to play will receive their average from the first half of teams in their division.

N.     Postponements &  make up matches

1.      Opposing captains, by mutual agreement, may postpone a match. Postponements are highly discouraged and should be made only because of extenuating circumstances. In the event of a postponement, both captains must notify the league secretary or president of the postponement and when the match will be played.

2.      It is recommended that request for postponement is made 24 hours before the scheduled match was to be played. Teams should have sub players who can take over in the case of illness, etc. Not being able to fill a team is not grounds for postponement. Opposing teams do not have to grant a postponement. It is a privilege and not mandatory, however, it is good sportsmanship to try and accommodate. Common sense, fair play and sportsmanship should always be considered when deciding whether to consider a postponement.

3.      Postponed matches must be played within 2 scheduled league nights of the originally scheduled match, and should be shot in the originally scheduled location.

4.      Captains should make every effort to clearly agree to a time and date for a make-up match. If a dispute arises over the rescheduling of the match, the league president will set up the match. If the disputed match involves the league president, the league secretary will set up the match.

5.      In the event of bad weather, it is the captains’ responsibility to notify the opposing team captain if your team is unable to attend the regular scheduled match.

O.     Stalemated Game

1.    In 3 consecutive turns at the table by each player (6 turns total), they purposely foul  or scratch and both players agree  that attempting to pocket or move an object ball will result in immediate loss of game, then the game will be considered a stalemate.  The balls will then be re-racked and the breaker of the stalemated game will break again. PLEASE NOTE: Three consecutive fouls by one player is not a loss of game