Team / Player / Sub’s

1.   Play will begin at 6:30 on Wednesday evenings.  

2.   Teams will consist of four women.  Each team may have up to four subs.

3.   Three players will be at the bar to play by 6:45 pm.  If you have a late player and there has been no agreement between the two teams at start of play, the late player has to be there to play by her second round or she will forfeit all games for the night.

4.   Player information cards must be filled out and turned in with the score sheet on the 1st night of play and each time a new person shoots.

5.   A sponsor/bar owner may substitute for any of their teams regardless if they are a full time player on a team.

6.   If a sub starts play, she must finish the evening play (see #8 for exception)

7.   If a player (regular or sub) must leave during a match do to an emergency, the team can call a player from their roster to finish that players games or the player that has the emergency may opt to reschedule her un-played games. Player has up to 2 weeks to reschedule and is responsible for the rescheduling. Secretary/Treasurer will be notified when this situation occurs.

8.   For the first and second week of league, a player can ask her captain for rules of the game and fouls.  After second week, a player is to shoot her own game, if a player has a question she should ask her opponent. If she asks her captain, a foul can be called.

9.   If a player isn’t allowed in a bar to shoot, the entire match is moved to the visitor bar.

10. If a team is unable to play on a scheduled league night the team has 3 weeks to reschedule with the opposing team or they forfeit.  ***See “Forfeits” for more information.

11. If there is a disagreement on a foul between the two players and the captain did not see the play or it couldn’t be determined by the rules, the game will be re-racked and started over with the two players paying for the game.  This should only be in an extreme case and no one on either team seen the shot.  Definitions of fouls are under Game Rules.

12. In the case of a table malfunction, remaining games are to be moved to a location agreed upon by the both team captains.  If either team declines to move that team forfeits the night.


    Score sheets

1.   Put team names and date on the score sheet and outside of the envelope. 

2.   Remember to write down any players that have an ERO (eight ball runs) on the score sheet.

3.   A player from each team (preferably Captain or Co-captain) will verify scores and money at the end of play by signing the score sheet and across the sealed portion of the envelope. 

4.   Make sure score sheet and money are turned in at Shifty’s Shack  by 5 pm on Thursday. If not, all games for that   night will be forfeited unless Secretary/Treasurer has been notified.  If for some reason money cannot be turned in on time, someone should contact either  the Secretary (Terry Kinserdahl 633-9743), President (Mishelle Lindsey 487-6024) or Vice President (Tony Anderson-Granahan 797-6938) the forfeit rule will be enforced.  Visiting team is responsible for getting score sheets and money to drop off. 

5.   All ERO’s (8-ball runs) should be written on the score sheet. The only time a player may achieve an ERO is in the first approach, with all 15 object balls on the table. If the breaker runs out and wins the game from the break, it’s an ERO.  If the breaker does not make any balls, his opponent will have a shot at an ERO. He must pocket his 7 object balls and the 8 ball without a miss.



1.   Player who wins the match will get 10 points for the win, the opponent will receive 1

      point for each of her balls pocketed. Example: Player 1 wins the game and had stripes,

      she gets 10 points, Player 2 has five of her solids pocketed, player 2 gets 5 points.

2.   A player must play 2/3 of the season to qualify for top shot honors.  Example: 14 teams there are 13 weeks of play 1st round, 2nd half the league will divide into two 7 team divisions (A & B).  Each division will play 1 round inside the division which will consist of 8 weeks for the 2nd half totaling 21 weeks.  A player must play 14 weeks (56 games) to be eligible for top shot honors.

3.   Average weekly points scored will decide top shot.  Example:   player has scored 27, 30 and 28 the first 3 weeks of league, her average will be 85 / 3, 28.33 would be  the players average.  Points are accumulative and calculated after each weeks play.  If by chance the top three players are tied at the end of the season, wins will be used as a tiebreaker.  If after the tiebreaker all three are still tied, a round robin will be played to determine places.

4.   Average per player will be posted after 1st week of play. 

5.   League standings will be posted on the pool website weekly. 

6.   If a team forfeits, the opposing team will receive their average scores for points.  Normal roster players will be used to determine the opposing teams score.  If the forfeit occurs within the first 3 weeks of league, the scores for the forfeit will not be calculated until after week 3.  The opposing team will receive 8 wins. 



League does not shoot Thanksgiving Week, Christmas Week or New Years Week.


Weather Cancelations

            If the officers decide to cancel league play because of inclement weather the league will be pushed one week out.  Teams can play if they wish but will have the next week off.  New schedules will not be redone; it will be up to each team to move the dates on their existing schedules.  Example:  league play is cancelled for January 12th, January 12th games will be played the next week on 19 January, 19 January games will be played 26 January with each week following suit.


Money (Sponsor & Player)

  1. Sponsor Fee - $40
  2. Each player will pay $5.25 per week to play. The .25 cents will be collected donated to local Toys for Tots at the end of the first round and to SACS at the end of the season.
  3. .25 cents per scratch.
  4. If a team for some reason must play with less than four players, the team is still responsible for paying the full four member fees ($20). Subs must also be paid the night they play.
  5. REMINDER:  Any bar that has 50-cent tables, the league will be giving back 50-cents per game to the bar.  Please keep it the night of league play.  There will be no refunds if your captains do not keep it for the bar.
  6. Any FORFEIT (individual / team) must still pay their money to the league. 


 Money / Awards

  1. League Secretary will be paid $225 for the season.
  2. Top 2 individual shooters from each division will receive $40, $20,
  3. Player achieving an ERO will receive $10 (one time).
  4. There will be no sponsor trophies or plagues.  There is a traveling 1st place plague for the top league finisher in each division Plague goes to the top finishing team in their respective divisions.  Plaque will be displayed in sponsor’s establishment for one year.      
  5. Individual point payout – each player will receive 5 cents per point won.
  6. $25 is subtracted from the year-end money to keep league bank account open.
  7. Team payout will be percentage of total money remaining after all miscellaneous costs and the costs listed in one through five above are paid. Example: 1st will be 25% of total money, 2nd will be 20% of total money, 3rd 15% of total money until all teams are paid 100% of money.  Adjustments may have to be made so payouts come out to whole dollar amounts (no change).
  8. Number of wins will decide any ties for team or individual awards.


 February Tournament  – Fee $30

League tournament will be held the 3rd Weekend (Saturday) of February.  Please use the back of score sheets indicating if you are playing or not playing, must receive notification no later than February 1st.  No reply from a team will be considered a NO vote.  A meeting will be called the first week of February for the teams participating in the tournament.  These teams will decide tournament play/rules.  Tournament roster must be same players that are on your league rosters.   NO PICK UPS.




A.              OBJECT OF GAME:

1.     The game is played with a cue ball and fifteen object balls numbered 1 – 15.

2.     One player must pocket balls of the group number 1 – 7 (solid colors) while the other player has 9-15 (stripes).

3.     The player pocketing her group first and then legally pocketing the 8-ball wins game.



B.              THE RACK:

1.     Requirement:  The eight ball must be in the center of the rack.  The rack should have a solid and a strip on each end (corner).

2.     Opponent must inform breaker of improper positioning of the cue ball before the break shot; if not, the break shall be considered legal.  This also applies to any other shots taken behind the kitchen.

3.     Legal break shot – (defined): To execute a legal break, the shooter (with the cue ball behind the headstring) must either (1) pocket a ball or (2) drive four numbered balls to the rail.  If she fails to make a legal break, it is not a foul.  However, the opponent has the option of (1) accepting the table in position or (2) having the balls re-racked and shooting the opening break herself.  It is not necessary to hit the head ball to be a legal break in 8-ball.

4.     Scratch on Legal Break: If a player scratched on a legal break, (1) all balls pocketed remain pocketed (2) it is a foul and fouled penalty #1 applies (3) the table is open.  Incoming player may not shoot a numbered ball that is behind the headstring (in the kitchen) unless she shoots the cue ball to some point outside the headstring and then hits the object ball behind the headstring.

5.     Miscues on the break and stopping or deflecting the cue ball prior to hitting the racked balls are considered fouls and results in loss of turn.

6.     The game is started when the breaker shoots the cue ball past the headstring with obvious intent to break the racked balls.

7.   Making the 8 ball on the break

a)     The breaker may ask for a re-rack or have the 8 ball spotted and continue shooting

b)     Should the breaker pocket the 8 ball and scratch the incoming player has the option of spotting the 8 ball and shooting from behind the head string or re-racking and assuming the break.

c)     A game cannot be won or lost with an 8 ball break regardless of what is pocketed on the

same shot.


1.     The table is ALWAYS OPEN immediately after the break, even if balls are pocketed on the break.  The choice of group is only determined when a player legally pockets an object ball after the break shot.

2.     On the open table, a player can hit either group of balls using any combination of solid to stripe and vice-versa.  The 8-ball is neutral on an open table and may be hit first for a combination shot.  However, after a player has legally determined his group of balls, the 8-ball is not neutral.


D.             LEGAL SHOT:

1.     Player must strike one of her group of balls First and Pocket any ball or cause any ball to contact a rail or pocket.  Failure to do so is a foul.  It is permissible for the shooter to bank the cue ball off a rail before contacting one of her group of balls; however, after contact with one of her group of balls, an object ball must be pocketed and the cue ball or any object ball must contact a rail.  A hit that contacts one of your balls and your opponents’ ball at the same time is a foul.

2.     The player continues to shoot providing she hits any of her object balls first and makes any of her object balls in the pocket called.  Kiss-off and banks do not have to be called, but the ball and pocket must be called.  Should a player fail to hit any of her group of balls first, and make “called ball” in “called pocket,” she shall lose her turn.


E.              FOULS:

1.     Any scratch shot.

2.     Failure to execute a legal shot as defined.

3.     Touching or moving of the cue ball by the cue stick or any part of the player’s clothing or body is a foul.  When placing the cue ball in position, any forward stroke motion contacting the cue ball will be a foul if not a legal shot. It is not recommended to use the cue to help with placement of the cue ball however, if you choose to do this and the ferrule or tip has made contact with the cue ball it is considered a legal attempt at a shot.

4.     The accidental touching or moving of an object ball by the player’s cue stick, body or clothing is not a foul.  If any ball accidentally moves, you must ask the opponent if you may replace the ball as closely as possible to the original position. Replacement must not be made until the cue ball has come to rest and the opponent agrees that you move it back.  If you move the ball without asking it will be a foul.

5.     Intentional moving or palming of an object ball to gain an advantage.

6.     Jumping any ball completely off the table.

7.     Failing to complete the requirements for a frozen ball situation as stated in (I) of these rules.

8.     Obvious and verifiable coaching from spectators.

9.     Shooting from outside the headstring after a scratched or jumped cue ball on the break.  The opponent is under no obligation to inform the shooter that he must shoot from behind the headstring.

10.  Shooting without at least one foot touching the floor.

11.  Shooting a jump shot by intentionally scooping the cue stick under the cue ball.  Unintentional scooping as the result of a miss-cue is not a foul.  (Jump shot executed by striking the cue ball above the center is legal).

12.  Intentionally hitting the cue ball in two strokes is a foul.  Hitting the cue ball twice in the same stroke because of the cue ball being frozen or very close to the object ball is not a foul.

13.  Players should inform all observers to be careful what they say during a match.  Observers are not to make any comments or assist any player shooting.  This may be considered coaching or trying to intimidate a player and can result in a foul.  Ball in hand rule is in effect if this type of foul is called. 

14.  For the first and second week of league, a player can ask her captain for rules of the game and fouls.  After second week, it will be a foul.  Player is to shoot her own game, if she has a question she should ask her opponent.  If neither player is for sure, they can ask their team captains.

15.  Player has ONE minute to shoot her shot.  If a player takes more than 1 minute to shoot a shot, a warning can be given and the player has 1 additional minute to take her shot.  If a shot is not taken after the 1 minute warning a foul can be called by the opponent giving her ball in hand.

16.  Three consecutive fouls by the same player is not a loss of game.



1.     Only the opponent may call a foul.  If any other player calls a foul, the foul is nullified.

2.     When a foul is called, both players MUST agree on the foul prior to any ball in hand.  A player CANNOT touch the cue ball for ball in hand without acknowledgement and agreement from their opponent.  If a player does pick up the cue ball without consent from her opponent, a foul can be called and the opponent will get ball in hand.

3.     A player shall stop shooting when a foul is called.

4.     The incoming player does not have the option of having the opponent shoot again after a foul.



1.     Penalty #1 – Placing the cue ball behind the headstring.  Penalty #1 applies only when the opponent scratches or jumps the cue ball off the table on the break shot.  For all other fouls, penalty #2 applies.

2.     Penalty #2 – Opposing player gets cue ball in hand anywhere on the table (not just behind the headstring).  This rule prevents a player from making intentional fouls, which would put her opponent at a disadvantage.  With “cue ball in hand,” the player may position the cue ball; no part of the cue stick can be used to position ball.  The player may place the cue ball more than once if it is not struck by the cue.  Cue ball in hand anywhere on the table allows playing balls that are in the kitchen.


H.             SAFE

A “SAFE” is considered a legal hit.  A player must hit one of her “object” balls and then drive something to the rail whether it is the cue ball or any other ball or pocket a ball.  The player must call a safe before the shot is taken.  When playing a safe, the player will then forfeit her next turn even if she pockets her object ball.  A player can only call 3 consecutive SAFEs (in a row).  If a player calls 4 consecutive SAFEs it is considered a foul and results in ball in hand for her opponent. 



I.               SPOTTING BALLS:

Jumped object balls are spotted on the long string as close to the foot spot as possible and shall be frozen to any interfering ball.


J.               BALL FROZEN TO CUSHION:

When playing a shot where the object ball is frozen on a cushion the cue ball must contact the frozen ball and (1) pocket the frozen ball or any other ball or (2) cause the cue ball or another ball to another cushion.  Failure to do so is a foul.



The shooter should clearly designate by verbally calling or physically pointing to the intended pocket.  If the opponent is still not aware of where the shooter intends to pocket the object ball, she in a sportsmanlike manner should ask the shooter, which is the intended pocket before the shot, is taken.  If the shooter fails to call the shot, it is the responsibility of the opponent to ask which the intended pocket is before the shot is taken.  If the shooter pockets a ball without designating the pocket and the opposing player did not ask the intended pocket, the shot counts.


L.              LOSS OF GAME:

1.     Scratching while pocketing the 8-ball.

2.     Jumping the 8-ball off the table.

3.     Pocketing the 8-ball in a pocket other than the one designated.

4.     Pocketing the 8-ball on the same stroke as the last group of balls.

5.     Pocketing the 8-ball when it was not her legal ball.



If a player is caused to foul due to accidental bumping of the body or cue stick for whatever reason, the following options exist: Return the balls as near as possible to the original position.  If the two players cannot agree on where the ball(s) should be positioned, the game will be replayed at player’s cost.



This occurs when a legal hit on the shooters ball would cause the automatic pocketing of the 8-ball resulting in the loss of the game.  The 8-ball would be in the extreme jaws of the pocket with the shooters balls so close to it, that if hit, it would cause the 8-ball to drop.  When a stalemate occurs, the balls should be re-racked and replayed with the player who broke, breaking again.



During play, spectators should keep a decent distance from the table while a player is shooting.  This is also true for the player waiting to shoot; they should show some courtesy towards their shooting opponent.  Example:  do lean against the table during a shot; do not stand directly across or next to the shooter.